text
to hardware↓
an instrument that learns with you
six retro chips · games as sequencers · battery
create the engines you wish existed
I made a sound platform packing 20 years of sound design experience, aiming to make a dynamic fun device that grows with players, learns taste and creates unique interactions thru games, sounds and generative art. Flash new engines, modules or entire device. CPU is your mana, spend it with bits.

every chip
you grew up with
Voice of a Commodore 64 SID. Crunchy Amiga Paula filters. A modern wavetable. Or code your own with agents using a native MCP server. 20+ engine modules ship with SIDKIT. SID leads, ESFM pads and drums, Mutable wavetables and voices, lofi samples, and FM feedback loops. Each audio slot takes one. Hot-swap mid-song.
4 audio · 1 seq · 1 game
any module · any slot
Six slots, each holds a module. Audio slots take engines — synths, samplers, FM, wavetable, your own. Sequencer slot drives them. Game slot triggers presets and patterns. Patches load instantly.
patterns,
probabilities, mod-locks
Pick the sequencer that fits the song. Step grid for tight beats with mod-locks (pitch · speed · mod · bit-rate per step). Markov chain when you want it to surprise you. Arpeggiator for fast ideas. Rain for cascades that never repeat.

games that
make sound
The game slot is a sequencer with sprites or generative visuals — mechanics you can edit in real time. Every collision, hit, and score triggers a preset. Chase happy accidents, fish for unusual sequences, or just play for fun.
modulate
everything
Six LFOs and six envelopes per audio slot. Forty-eight modulation sources running in parallel. A 32-slot mod matrix routes any source to any destination — across slots, across engines, across the whole device.
80 bits
to spend
Every engine costs bits. Every effect, every voice. The runtime reserves twenty for the system; eighty are yours. Stack a heavy ESFM and you'll feel it. Drop in a Paula and you've got room for two more. Bits are the budget. Spend them on what matters tonight.
take it
where you like
36 mechanical keys. 8 encoders. One thumbstick. A 256×128 4-bit greyscale OLED. 2 stereo audio outs (4× ¼″ jacks) plus headphone. 16 MB PSRAM for samples and looper headroom. SD card for storage. USB-C for audio streaming, power, and charging. Battery powered. Dual PCM5102A DAC · USB-MIDI + USB-Audio class compliant.
get the
founders models
Drop your email — list order matters. We’ll only spam you with updates and when the campaign is ready. First 100 owners get the private repo (full source, agents, schematics, presets); it flips fully public on ship day.